An AI short film about the greatest two-sport athlete who ever lived. No crew. No cameras. No location. Twenty years of production discipline, aimed through a new machine.
I have spent 20 years executive producing for Nike, Jordan, the NFL, and Spotify. Productions with trucks, crews, casting directors, and catering budgets. This piece was produced by one person at a desk.
The honest version of how it got made is not “I typed a prompt.” It is the same discipline as any production I have ever run: boards first, a locked design language, and a consistency system enforced shot by shot — because generative models will happily redesign your main character between takes if nobody is watching.
Six chapters, locked before a single frame generated. VO written and cut to time. The edit exists on paper first.
Hundreds of generations curated down to hero plates. Low-poly geometric figures, 1988 palette, weathered screen-print texture. Rejects outnumber keepers 10 to 1.
Plates animated with tightly constrained motion prompts. Every clip carries a must-not-change list: face, palette, light direction, silhouette.
Conform, titles in TS Block, captions, sound design, grade. The stage where it stops being clips and becomes a film.
The style is the consistency system: faceless low-poly geometry, a restricted 1988 palette, chunky distressed type with partial-letter cropping. Constraints are what make volume generation direct-able — every frame either belongs to this world or gets cut.



That second column is the job. It has always been the job.
If you run a brand or a studio and want to know what this technology actually changes about production — and what it doesn’t — I talk about this every day.
Connect on LinkedIn The 20-year resume